swansong

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  1. I have a textblock on my gui that counts how many shots I have taken in my game. I increment the shot counter successfully but I don't know how to change the number currently displayed on the screen. Here is what I am trying (unsuccessfully). scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.OnEveryFrameTrigger}, function () { text13.text = shots.toString(); advancedTexture.update(); }));
  2. I am making a game where I need to know if a sphere has collided with an enemy. The problem I have is that the enemies are sprites. Is there a way to check collisions with sprites?
  3. I am planning on making a game with a doom style HUD, this requires me to put a GUI image component at the bottom of the screen. I have this part working correctly, but now I would like to put GUI text components ON TOP of the image. When I try to put these elements at the bottom of the screen they do not move from the middle of the screen. Is there a way I would be able to make an overlay that goes ontop of a GUI element?