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About waverider

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    Advanced Member

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  • Location
    Toronto, Canada
  • Interests
    Playing games, messing around with codes

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477 profile views
  1. hello : ) i think you need this: engine.isPointerLock = true
  2. i feel like i am the only one complaining about animation lately For some reason the animation stops in this PG https://playground.babylonjs.com/#3G2JGE#5
  3. Hi there! How can i lerp animation from one frame to another like (from, to) with animationGroup? https://www.babylonjs-playground.com/#11BH6Z#338
  4. Yeahh that's right...it started yesterday Here's a PG...the model should be animating very fast but it's not working..and the animation range too doesn't work https://playground.babylonjs.com/#3G2JGE#3
  5. gltf animation skipping

    Been waiting for it
  6. gltf animation skipping

    @bghgary I don't think it's merged yet..still giving the weird behavior
  7. gltf animation skipping

    Hy guys!! My gltf model is skipping some frame so it's not animating smoothly as i want it to be https://playground.babylonjs.com/#3G2JGE
  8. cancer awareness program

  9. cancer awareness program

    @Deltakosh Title: Carboplatin & Cisplatin Author: Waverider Thanks!
  10. cancer awareness program

    @Deltakosh Thanks!!! This means a lot, never thought it will get featured on the main site itsef
  11. cancer awareness program

    i did this for one for a medical project using the awesome babylonjs and its smooth gui https://carboplatin-cisplatin.yolasite.com/
  12. Hy there @yLacaute I use this when fusing different animations to the mix amount model...go to the website and download just the armature of the next animation you want(let's say running.fbx)...import to the blender scene where you have your mixamo model(let's say idle.fbx)..make sure the armature of the model is in pose mode...then go to the dopesheet..open actions buillder, select running.fbx. copy the keyframes from running.fbx on the right. Select the armature for idle.fbx, then paste the keyframes on the same clip. Just before that, use the marker to space so as not to override previous animations
  13. mouse + model rotation

    Thanks so much, finally got it to work!!!