waverider

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waverider last won the day on March 24 2018

waverider had the most liked content!

About waverider

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    Advanced Member

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  • Gender
    Male
  • Location
    Toronto, Canada
  • Interests
    Playing games, messing around with codes

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  1. There's a new cloud file hosting site where you can upload your assets and obtain the url, fun fact it's completely free, it uses cdn.com url https://glitch.com/
  2. Hello there! I been trying to load my gltf model from it's raw data source, is there anything i might be doing wrong here, the model shows in the sandbox though https://www.babylonjs-playground.com/#1AbIIF#8
  3. i have been trying to remote debug on the device but it seems not to be working...it's a newer version of android maybe the webgl functionality is not well implemented...but i'll continue trying to find a way to debug. it works very well on other android devices tho
  4. I did exactly that. so i tried on different devices. samsung seems to give me what i needed, but went completely dark on lg
  5. I tried babylonjs playground on some android devices like huawei and lg, but the mesh is being rendered black. i don't think it's a lighting problem
  6. Yeahh sounds good!! though school has resumed already, i'll try to squeeze this into my schedule
  7. set the spectacular material to new BABYLON.Color3.Black(), i ran into the same issue and this solved the problem for me
  8. This will be fun🙂!! I want to participate! What kind of game are we making? Any conclusion yet?
  9. my game seems incredibly slow on mobile devices compared to pc where i get between 50 - 60 Fps. I have like 15Fps maximum on android device and 18Fps if lucky. I know i should post some codes right but trust me it's a long list of code to post.. so are there any hidden optimisation tips specifically for mobile that i should know NB: i'v tried LOD, Occlusion query, octree
  10. The occlusion query seems to be broken http://www.babylonjs-playground.com/#QDAZ80#3
  11. what about this, do you think it helps? press spacebar to move the model mesh. also rotate around to move in the direction you want https://www.babylonjs-playground.com/#11BH6Z#363
  12. Hy gangs!! I've been trying to create a flashlight / torchlight demo. I used projectionTexture, but it can only reflect the texturemap on the ground, it's static, i want the flashlight to move with the camera pointing in the z-direction. here's what i've done so far https://www.babylonjs-playground.com/#CQNGRK#3
  13. Coool!! i don't need to play pool outside again now that there's a pool inside