Topper

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  1. Topper

    System requirements for Babylon.js

    I figured pretty fast that an increasing level of detail goes along with the need for a proper GPU. Talking about the warehouse planning tool me and my coworkers are working on, thereĀ“s no way to get along with bigger planning scenarios with thousands of racks and pallets ... Got myself a new laptop with a GTX 1080 inside, though. šŸ˜‰ BR, Markus
  2. Topper

    Gamepad in non-VR-environment

    Ok, i got it done. Thanks again, friends. This one can be closed. BR, Markus
  3. Topper

    Gamepad in non-VR-environment

    Thanks guys, thatĀ“s exactly what I was looking for. BR, Markus
  4. Hi folks, I used the Easter holidays trying to put gamepad support to my tool (xbox 360 controller). I startet playing around with PGs and trying to get along with code. I found this PG that has a nice gamepad cam and doesnĀ“t even need to use the BABYLON.GamepadManager: https://www.babylonjs-playground.com/#I4ZB4S#1 And I found another PG that uses the BABYLON.GamepadManager: http://playground.babylonjs.com/#U3XJTB#4 For some reason, the second PG example works fine in Firefox but not in Chrome although both browsers detect my gamepad. Chrome: Version 65.0.3325.181 (Offizieller Build) (64-Bit) Firefox: 59.0.2 (64-Bit) Chrome shows two textControls with one saying "connected: 0" although the other one shows the button click events. But the sphere doesn't react to button clicks. In Firefox I can move the sphere. I donĀ“t know weather this is a bug or not. Can I combine GamePadCamera and button press events? PG available? And I still didnĀ“t get what the Gamepad.Manager is for, since gamepads are natively supported by browsers. Am I missing something? BR, Markus
  5. I know. ThankĀ“s for the tip. Already implemented.
  6. thanks V!nc3r, that did the trick. Works as expected and needed. This one can be closed. BR, Markus
  7. Thanks so far. i think i will go the .babylon way. So if i don't wanna use multi materials and this pbr thing, what are the prelimineries in Blender? 1) one mesh per different material (wheels, chassis, cabin, etc.) 2) parenting in Blender or in BJS? do you use the words object and mesh interchangeably?
  8. Hi Babylonians, IĀ“m coming up with with a new question. What is (for the described purpose) the most elegant way of loading meshes into an existing scene? My application will use something like a ressource (product) configurator for forklifts, pallet trucks, etc. To display a vehicle i want to use a BJS scene. The user will be able to scroll through the vehicles (data grid) and the scene has to change, accordingly. Since the vehicle models are very complex I will buy them online at turbosquid and other places. I donĀ“t need complex textures but I want to keep (and change) colors. There will be like 3 to 7 different colors per model. We use Blender, but we still donĀ“t kno which way to go: 1) obj and mtl 2) loading meshes from .babylon 3) gltf 4) stl 5) AsstesManager When I merge the everything to one single mesh in Blender, I canĀ“t work with different materials (colors), right? Should I create single meshes in Blender that will share the same material in BJS? Using multi materials and submeshes i need to know the vertices number ranges. How do i get this done with complex models like forklift? HereĀ“s an example of what our models look like: What is the most elegant way to get this accomplished? BR, Topper
  9. Topper

    Character Controller

    Thanks a lot, man.
  10. Topper

    Character Controller

    Hi guys, does anyone know of a working PG example using the CharacterController from ssatguru? https://github.com/ssatguru/BabylonJS-CharacterController/releases IĀ“ve been searching my ass off for one. thx, Markus
  11. Thanks for yout reply, yes, IĀ“m using the latest version. For the PG example with the complex pallet rack upright I donĀ“t use any loaders. But I could locate the problem for my other model: input values come from textboxes and i didnĀ“t parse the values to integers. Unfortunately this is not the point for my other model. IĀ“m gonna debug the hole js in my app. Thanks, Markus
  12. Hi folks, new issue when I copy the JS-code from PG to my application. Most of my models consist of different merged meshes due to different colors. In the PGs everything looks fine, but when I copy the JS-code to my app, some merged meshes appear staggered. https://www.babylonjs-playground.com/#FY8S2X#25 Any idea what IĀ“m overlooking? BR, Markus
  13. Topper

    get all meshes to merge them into one

    OK, i made arrays for meshes that share the same material and it worked right away. Thanks, Dad72 BR, Markus
  14. Topper

    get all meshes to merge them into one

    Thanks. IĀ“m gonna change that. Sure, this is the problem?