duchman

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  1. Sebavan, thanks for Your efforts man! In fact, I've followed Your tricks and made very satisfactory result with SpotLights and PointLight overlapped together , each having their own shadowGenerators. So, with 4 angled SpotLights and one centerd PointLight, and their respective shadowGens I really get what I need, and if that approach is generally ok, Im fine 😊 And, yes, I'm using REFRESHRATE_RENDER_ONCE, so should not be a perf issue, I think..
  2. Sebavan, Thnx for inputs, useful tricks are those, still, to cut it short, if I have a completely closed room, 4 walls, and need a simulation of a ceiling candle illuminating from top all of the objects on all 4 sides of the room, having them casting and receiving shadows the right way, I cant achieve that with one PointLight, is that what You are implying?
  3. Hello people, I just cant get it right with bias and object cast while receiving shadows and being self shadowed, I'm really confused and almost a month trying to get normal result. I've found many topics on forum, with various solutions, but still can determine what is for ex: "set bias relative to the object size", or juggling with decimal places of this prop along with shadowMax/MinZ..nor any of those solutions found applicable to my scene or objects. Babylon is magic tool, and more/less I'm pretty fine using and learning it, but shadows are killing me.. Here is some of my misery: http://www.babylonjs-playground.com/#JUKXQD#38 Yes, I'm trying with PointLight, I need this object to be in a room , I freeze shadows.. Shelf top surface is not receiving shadows(frames n candles), bottom is receiving(vase), self shadowing is not at its best, but its there.. Just to get it here, I've scaled it up in Blender - scale:50, cos it did not react to any shadow implementation in Playground before that (too small scene?? More bias decimal places??). That must be trivial to some of you guys, please save my nerves, I cant needle pick those values no more heeelp!
  4. duchman

    Physics on a convex mesh?

    Ok, these are inputs that can focus me, jerome, I wasnt even aware of Facet feature, and going thru some examples, it may come as fine solution with right setup, and clever juggling with its usage..RaananW, yes that would be the definite solution, so moment I fool the client with this temporary mockup, Il try to plugin Polyhedron..Guys, thanx for road signs!
  5. Hi guys, Any ideas on how to make or simulate a "convex physicsImpostor".. Imagine a funnel, or an upside down cone, and a sphere dropped into it. Could this be done with Babylon and its physics? Could I go with the meshImpostor on a cone shaped mesh, or with arrays of connected meshes to form a cone..? I just dont have the idea what would be the best approach.. thnx
  6. duchman

    Pointer lock bug on Chrome with windows 10

    It's fixed with Chrome v64
  7. duchman

    Self Illuminated Texture - how to?

    Yes, with Color3 was pretty intuitive, I was looking for same thing with texture on StandardMaterial, but I guess for some good reasons it doesnt hold emissiveIntensity, I'll go with PBR then, thnx ppl!
  8. duchman

    Pointer lock bug on Chrome with windows 10

    Any news on this issue?
  9. duchman

    Self Illuminated Texture - how to?

    Is there a way to control the strength or power of emissiveTexture/Color? In Blender you can set value on texture Influence - Emit..