efxlab

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About efxlab

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  1. congrats, I can't wait to see the new IBL ! it was a feature I requested and now I see it ! thanks lol
  2. So apple is not able to implement correctly webgl2 in safari.
  3. Its Fixed when I disabled webgl2. I lost a lots feature without webgl2 ? why it works on chrome/mac ? is chrome use webgl2 ?
  4. All the 3.3 preview demo doesn't work too.
  5. ah ok because unity use C# by Microsoft like BabylonJS is a microsoft product ?
  6. great idea. Is it only relative to unity or maybe will be too for Unreal Engine ?
  7. Thanks to the developpers, the testers and the free contributers for this great release !
  8. hey @MackeyK24 where is the Babylon Toolkit 3.2 ?
  9. Hello everyone, is there a support for UDIM texturing with glTF loader and multiples UV texturing ? https://support.allegorithmic.com/documentation/display/SPDOC/UDIM Maybe its related to this extension from @bghgary ? I dont know if its embeded in BJS 3.1 ? https://github.com/bghgary/Babylon.js/tree/EXT_texture_transform
  10. Hey, the topic is a bit old, what about the image based lighting / global illumination in BJS ? There is some nice tool for paint the light, I think it use image based lighting: https://www.lightmap.co.uk thanks
  11. great its a good indication for me to understand the BJS workflow. Where do you think I can add the shadowCaster ? would like appropriate to put after the loader with: loader.onComplete = function () { addShadowCaster(); }; It work now it was the order: called shadowCaster on the loader complete. Thanks @Deltakosh et tous les BJS users
  12. Anyone tested Maya exporter for gltf format on macOs ? https://github.com/BabylonJS/Exporters/tree/master/Maya I don't understant how install it, Need it to be compiled ? thanks