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About kcoley

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  1. kcoley

    mergeMeshes multimaterial and SerializeMesh

    Hi, @MarianG, this should be fixed in the latest nightly. Feel free to give it a try.
  2. Hi @cx20, we just pushed another nightly. Is that working for you now?
  3. Hi @cx20, we just merged a fix in the latest nightly which should resolve your issue. Feel free to give it a try and let me know if it works.
  4. @cx20, thanks for providing the steps. It may be related to scaling the root node. I think I may have a fix for that. I'll try it out to see if it works.
  5. Hi @cx20, I couldn't find a reason why your code would not work, but when checking your links again, the issue seems to have been resolved. Are you able to confirm that on your end?
  6. @cx20, I'll take a look at this to see what's going on.
  7. kcoley

    mergeMeshes multimaterial and SerializeMesh

    Hi @MarianG, I'll take a look.
  8. Hi @Varsha Kamble, I tried the files you provided and got these results from the sandbox: cube_gltf.scnassets.zip: cube_gltf (I exported your scene to glTF and dragged it back to the sandbox): Are these screenshots the expected result?
  9. Hi @cx20, interesting, I can look into what's going on.
  10. Hi @cx20. I made a change yesterday to handle correcting the winding order . The validation issue seems to relate to a node with no children. I will check for that condition and not export that node. Thanks again for flagging these issues!
  11. Hi @Varsha Kamble. Have you tried loading the glTF data in the sandbox.babylonjs.com ? Both files seem to load for me there.