kcoley

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Everything posted by kcoley

  1. kcoley

    mergeMeshes multimaterial and SerializeMesh

    Hi, @MarianG, this should be fixed in the latest nightly. Feel free to give it a try.
  2. Hi @cx20, we just pushed another nightly. Is that working for you now?
  3. Hi @cx20, we just merged a fix in the latest nightly which should resolve your issue. Feel free to give it a try and let me know if it works.
  4. @cx20, thanks for providing the steps. It may be related to scaling the root node. I think I may have a fix for that. I'll try it out to see if it works.
  5. Hi @cx20, I couldn't find a reason why your code would not work, but when checking your links again, the issue seems to have been resolved. Are you able to confirm that on your end?
  6. @cx20, I'll take a look at this to see what's going on.
  7. kcoley

    mergeMeshes multimaterial and SerializeMesh

    Hi @MarianG, I'll take a look.
  8. Hi @Varsha Kamble, I tried the files you provided and got these results from the sandbox: cube_gltf.scnassets.zip: cube_gltf (I exported your scene to glTF and dragged it back to the sandbox): Are these screenshots the expected result?
  9. Hi @cx20, interesting, I can look into what's going on.
  10. Hi @cx20. I made a change yesterday to handle correcting the winding order . The validation issue seems to relate to a node with no children. I will check for that condition and not export that node. Thanks again for flagging these issues!
  11. Hi @Varsha Kamble. Have you tried loading the glTF data in the sandbox.babylonjs.com ? Both files seem to load for me there.
  12. Hi @cx20, thanks for flagging this! I will look into this asap
  13. @3D for mortals, thanks for sending over the playground. serializer.js should already be included, so I tweaked your playground to get it to work: http://playground.babylonjs.com/#N6FPZL I just changed this line: var text = BABYLON.OBJExport.OBJ([meshExp]); This definitely demonstrates the issue. I'll look into this to see if I can figure out what's broken.
  14. Hi @3D for mortals ! I’ll look into the ribbon export issue. If you happen to have a sample playground, that would be useful as well.
  15. kcoley

    Data Visualization Authoring Tool

    Hi @JBatUN no problem! It looks like the .babylon file that you provided has some glDrawElements out of bounds issues, which can be viewed by dragging the file to the BabylonJS sandbox and viewing the output in a browser debugger (I checked in Chrome's debugger). Specifically, during export to glTF, the index count of a submesh of a linesystem is greater than the actual number of indices in its mesh. I was wondering if you are using submeshes in your tool in a special way? As a test, I made a pass of the exporter where I did not export a submesh if its index count was greater than the number of indices in its main mesh, I would not export the indices and attached that file below. ~Kacey sceneFile.glb
  16. kcoley

    Data Visualization Authoring Tool

    Hi @JBatUN, I tested the generated glb against threeJS and it does seem like there is an issue during export, according to the glTF validator. I am looking into this now, as it is related to how I am exporting line meshes. I will send you an updated model that you can verify against ASAP. Thanks!
  17. kcoley

    Data Visualization Authoring Tool

    Hi @JBatUN, I was able to serialize your Babylon scene by dragging it to the Babylon sandbox (sandbox.babylonjs.com) and exporting to a .glb file from the GLTF menu. Does this file show the intended data? scene.glb
  18. kcoley

    Data Visualization Authoring Tool

    @JBatUNa .babylon file would be super helpful since I can directly see what doesn't export. Strange that the StandardMaterial isn't exporting, so I'll take a closer look at the serializer to see if I have overlooked something. Thanks!
  19. kcoley

    Data Visualization Authoring Tool

    @JBatUN no problem! Thanks, this does provide more info. It seems you are using Babylon's Solid Particle System, which I will need to add support for. I am reading up on it to see what changes I'll have to make to support it. I'll update once I get a sense of an ETA for the feature! As for the ground, I suspect it is another material that I have not supported in export. I currently support StandardMaterial, PBRMaterial, PbrMetallicRoughnessMaterial and PbrSpecularGlossinessMaterial. Is it a different material than the ones I have listed?
  20. kcoley

    Data Visualization Authoring Tool

    @JBatUN thanks for the info! Do you know which material you are using that is not exporting textures?
  21. kcoley

    Data Visualization Authoring Tool

    Hi @JBatUN, my update for lines support was recently merged to master. Feel free to give it a try and let me know if you hit any other issues.