darkerboy

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  1. Hi, probably I dont fully understand how phaser engine works. For my test I inicialize 10k sprites and than immediately kill them ( sprite.kill() ). Unfortunately I have 15FPS, but I render nothing.. Why I have I have this FPS drop, I need kill sprites and revive it when I need them so I dont need any sprites's update, render, postupdate... functions. The debug plugin says slow around 20ms on preUpload-stage and 20ms postUpdate-stage. Can you someone help me please? Thank you very much Daniel