elux101

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About elux101

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  1. elux101

    ECS

    Panda2 is awesome, minimal, performant and small! However, I was wondering whats the opinion of using an ECS along with Panda2 to write a game? is an ECS (entity-component-system) still a favourable architectural pattern and if not, whats the alternative model to be thinking about the objects of a game?
  2. elux101

    PixiJS plugin

    @enpupanda2 and the plugin architecture is very impressive and clean work. thank you for making it! I'm trying to understand how the PIXI apis layer on top of panda2, did you map the apis between the the panda2/renderer and the PIXI renderer? or is it that they just work together on the same canvas independently, where panda2 renders as a normal 2d canvas, and the PIXI plugin for panda2 allows developers to render PIXI sprites inside the same canvas, but they are independent? .. or, does panda2 renderer api use PIXI under the hood? from reading the code, my assumption is panda 2's renderer is designed with similar methods so the PIXI renderer can be injected and work almost identically. If so, how do things like drawArc, drawCircle, etc. work interchangeably between PIXI and panda 2's renderer? it would be nice to see the source of the pixi plugin to understand how these apis layer on top of eachother. For example, the plugin uses Pixi 4.1.1 but Pixi is up to 4.7.0 now, and if it was open source perhaps others could contribute and help maintain the plugin.
  3. @GoldFirenice work! I was playing this on my iPad pro last night and it worked quite well, although I felt the frame rate + resolution could have been a little bit better. Why is it you chose Isogenic Engine over something like pixijs (which has webgl support) and writing some basic ECS/other for logic patterns. Thanks. I'm starting to work on a new HTML5 game and I'm trying to select the right engine, and pixijs looks excellent (v5 is quite nice too in "next" branch), and I have experience writing my own ECS' in the past. Just wondering your opinion since you clearly have a lot of knowledge to develop such a cool game like CasinoRPG. Thanks.