lucasdavidferrero

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  1. Hi community, I'm having a problem with canvas and sprites. I'm new in this matter and I hope that you could help me The problem, as the title says, is that I can't see the sprites on canvas. I've tried to call the functions preload() and create() manually in the browser's console and I get a warning that says: Phaser.Cache.getImage: Key "bg" not found in Cache. The warning appears for every Key that I'm using for. There is my code: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Cat Catcher</title> <script src="./js/phaser.min.js"></script> <script> var game = new Phaser.Game(800, 600, Phaser.CANVAS, {preload: preload, create: create, update: update}); var cat, catcher, cursors, txtScore, score; function preload() { // load assets game.load.image('cat', '/img/cat.png'); game.load.image('catcher', '/img/cat.png'); game.load.image('bg', '/img/bg.png') } function create() { //setup game game.add.sprite(0, 0, 'bg'); catcher = game.add.sprite(400, 300, 'catcher'); catcher.anchor.setTo(.5,0); game.physics.enable(catcher, Phaser.Physics.ARCADE); cat = game.add.sprite( Math.random() * game.width, Math.random() * game.height, 'cat' ); game.physics.enable(cat, Phaser.Physics.ARCADE); score = 0; var style = { font: '20px Arial', fill: '#FFF' }; txtScore = game.add.text(10, 10, score.toString(), style); cursors = game.input.keyboard.createCursorKeys(); } function update() { //game loop code if(cursors.left.isDown){ catcher.x -= 5; catcher.scale.x = 1; } if(cursors.right.isDown) { catcher.x += 5; catcher.scale.x = -1; } if(cursors.up.isDown) { catcher.y -= 5; } if(cursors.down.isDown) { catcher.y += 5; } game.physics.arcade.overlap(catcher, cat, catHitHandler); } </script> </head> <body> </body> </html> I'm using Phaser v2.10.0 I wish you could tell me where the problem is, Thanks!