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  1. Hello everyone, I'm new to programming and HTML5 game development. In these days I'm trying to make a platformer shooter game, but before starting that project I tried to learn many concepts such as collision detection, shooting, sprite animation etc.. and I've coded many of them with pure Javascript and HTML5 canvas. But I just don't know how to load next level when player reaches the destination. If you wonder, why I don't use Phaser or any other game frameworks, I just wanted to make my first game with pure JS and HTML5 canvases after that project I'll start to learn Phaser I found "Finite State Machine" logic to load the next levels but it made me confused because there aren't plain tutorials out there.. For example that article seems useful but I didn't figure out. So, which way is best for the loading next levels ? Thanks.