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  1. Error - WebGL: INVALID_VALUE: texImage2D: width != height for cube map at the beginning of the scene rendering error for the environment I use .dds texture 2048x1024 When I remove it from the scene everything is working fine. What to do about it?
  2. I tried to change the texture of the water to make it look like a low polygon, but it does not work.
  3. How to make the animation of the sea? The sea is made in style low poly Is it possible to do this, who knows? What is the best way to do it? It is necessary that the points of the polygons move up and down, shifting in the side and in a random order.