EpicKingdom_

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About EpicKingdom_

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  1. EpicKingdom_

    A Question About Browser Game Development.

    That's my struggle, I can never decide to program in JavaScript or C#. When it comes to making 2D games, why learn Unity when I can just do it in JavaScript (since I already know it well) and port it to mobile with Cordova. On top of that, I can use Phaser 3 and have it available on the web with ease. But then again, Unity has the asset store and all that good stuff so I think I might move away from JavaScript.
  2. EpicKingdom_

    A Question About Browser Game Development.

    I was just wondering how many JavaScript based 3D browser games there are out there, if there is any money in it.. if it's worthwhile to learn etc. Or should I just use a real game engine like Unity or Unreal.
  3. EpicKingdom_

    A Question About Browser Game Development.

    Babylon js looks really cool though.
  4. EpicKingdom_

    How to Make spritesheet

    https://www.codeandweb.com/texturepacker/tutorials/how-to-create-a-sprite-sheet https://www.fiverr.com/search/gigs?utf8=✓&source=top-bar&locale=en&search_in=everywhere&query=game art&search-autocomplete-original-term=
  5. EpicKingdom_

    Is Solo game developers earn for living

    It's possible. But I think the real question is..... what are the chances of being successful enough to make a living off of it.
  6. I know that you can do so much in terms of 2D games using HTML5, CSS3, JavaScript, Phaser 3, etc. But what about 3D games in the browser? It's hard for me to find tutorials or showcases of 3D browser games. Is this a thing or do people start using things like Unity at this point? I am aware that there are some 3D JS frameworks out there, but I guess I am asking if it's worth it. Again, I see a ton of 2D browser games, but not that many 3D. Should I learn 3D in the browser or just move on to something like Unity or Unreal?
  7. EpicKingdom_

    Brick Destroyer, Phaser 2.

    My first Phaser 2 game, available in the Android app Store. It’s not perfect, but I would like to share my first Phaser 2 game. Feedback is welcomed. Apache Cordova btw. https://play.google.com/store/apps/details?id=com.syntaxlogic.brickdestroyer
  8. EpicKingdom_

    Android Apps, Where Should a Keystore File Be Stored?

    Thank you for this information, I just checked the APK file and there was no keyfile in it. I was worried that I was packaging my keyfile.
  9. EpicKingdom_

    What the best 3d framework?

    Sorry, I meant I just wanted to know the preferred / best 3D frameworks. No specific requirements in mind besides games perhaps.
  10. Alright, so I decided to just to just develop for the device I am aiming at (Nexus 5). So I set the canvas to 320px by 640px. Then I am using the Phaser scale methods. I also scaled all the sprites and text down and re-positioned them. This is the new result so far.
  11. I always use responsive web design in Firefox or Chrome when developing, the game scales in the browser. It just doesn't look right on an emulator or on my local device. Is Phaser not good for mobile development? This is what it looks like in Chrome. (EDIT): I think I will just redesign the entire game to be 100% positive that it designed for mobile first.
  12. This is what the Phaser 2 game looks like on my local Android device. (EDIT): I can scroll with my finger, it would appear that the game is too large for the device? Here are my settings. let game = new Phaser.Game(800, 720, Phaser.CANVAS); game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true;
  13. EpicKingdom_

    Android Apps, Where Should a Keystore File Be Stored?

    So when I build an APK file, the keystore file should NOT be in the app folder? Otherwise, it will package it into the APK file?
  14. Do I take it out of my apps root directory and put it in a safe place? Or do I simply leave it in the app folder?
  15. All of my other vanilla JavaScript projects work properly in the emulator, so it has something to do with Phaser 2.