Pascal Bayer

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  1. Pascal Bayer

    Default renderingGroupId

    Are there any news on that topic? I'm facing the same issue using a ground plane and outlines for scene elements that disappear at the bottom by placing them directly on the plane. There is a workaround by manually setting the renderingGroupId for each newly added item. However having the default referring to "1" will allow to explicitly setting elements as background elements, e.g. the ground plane in my case. Also an enum with s.th. like "RENDERGROUP_BACKGROUND", "RENDERGROUP_DEFAULT", ("RENDERGROUP_FOREGROUND" and "RENDERGROUP_TOPMOST") might help for better readability of the code.