foxyfox

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  1. I made a Phaser game with Box2D physics in 600x400 resolution. Now I want to create a version of the same game with twice the resolution (1200x800). Since the world is now bigger, the physics objects don't behave the same (slower movements, etc). How can I keep the game physics to behave like the original game? Thanks in advance!
  2. Thank you! That helps me too.