WheelLabs

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About WheelLabs

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  1. I recently started development for web. Unfortunately I came from C++ world, as I already mentioned in the topic about our game. I would like to know, what do experienced web developers use to implement network protocol? Especially I am interested in real time multiplayer games, when latency should be minimized and message size is critical. I know a bit about Google protocol buffers and Apache thrift. But at the end I reinvented the wheel. Enjoy some C++ bullshit, if you want: https://github.com/misanthrop/binary-wheel
  2. It's our first HTML5 multiplayer game. "Zorelit" is a ukrainian word for star ship. It's an example, what's happening, when a developer with C++-damaged brain starts to work with web. We don't have development blog yet, but here is YouTube channel of my friend who did 3D modeling for this game: https://www.youtube.com/channel/UCnBdtM0blIctiRZ6GJgKtng