kiklop133

Members
  • Content Count

    39
  • Joined

  • Last visited

  • Days Won

    1

kiklop133 last won the day on November 4

kiklop133 had the most liked content!

About kiklop133

  • Rank
    Advanced Member
  • Birthday 09/09/1995

Contact Methods

  • Website URL
    thetiny.space

Profile Information

  • Gender
    Male
  • Location
    Trenčín, Slovakia

Recent Profile Visitors

292 profile views
  1. kiklop133

    [WIP] Left 4 Dead remake

    It's better now I had no error this time and found also exit room. And AI of fellows is quite nice.
  2. kiklop133

    [Phaser 3] Swordy Archer: First Target

    @dude78 Actually, you finished the game. That's why theres "win" images on the ground. Maybe I should make it more clear that game is over. Anyway, thanks for managing it to the end.
  3. kiklop133

    [Phaser 3] Swordy Archer: First Target

    @totor Thanks for play. Did you tried pressing right click to remove remaining targets?
  4. kiklop133

    [Phaser 3] Chase of Boxes

    Played all to end. First when I played second level I did it jumpy way instead of supposed throw box on the lever. And was thinking "what a hardcore stuff". And I liked a lot that first song (ambient electro) style. About graphics, I second that what said Wolfsbane.
  5. kiklop133

    [WIP] Left 4 Dead remake

    I would call it demake rather than remake :D. and console sometimes write some erros. But it was playable and witch did her job to one hit put me down.
  6. I know I know Fist I should take care of that wormy game I made in past but I could not resist with idea filling RenderTexture™ with lots of images, a lots. So, I in not long period of time shipped this simple game. Game had some new born problems, which I hope, got rid of them. And game seems to be sorta dead after I published it, but sharing it anyway. edit: forgot link: https://www.kongregate.com/games/kiklop133/swordy-archer-first-target
  7. kiklop133

    Some players getting black screen

    Thanks for trying, still dont know what was causing that. But it seems I get rid of that black screen problem, sort of.
  8. kiklop133

    Some players getting black screen

    Hello, I have quite delicate problem with game I just published. Game played around 150ppl and some of them getting black screen after hitting (1st enemy / target) in the game. I tried phaser 3.14 and 3.15.1 on all major browsers but I cannot replicate that black screen. I have no clue whats going on. link https://www.kongregate.com/games/kiklop133/swordy-archer-first-target
  9. kiklop133

    PathFollower startAt | from

    Hello guys, I wanted to use startAt parameter in pathFollower.startFollow() function, but without success. Then tried [from : float] property in path config, which also ended without success. This problem is for me rather aesthetic, so I'm just wondering if there is any way to get it working. Thanks.
  10. kiklop133

    Group createCallback scope

    Probably stupid question but when I declaring Group object, I can create remove/createCallback in config and I'm wondering if there's also Scope to that callback. Like in timer this.time.addEvent({ delay: 1500,callback : this.onCallback,callbackScope : this});
  11. kiklop133

    The Chroma Incident

    Aesthetic of the game looks good, but firing is quite unresponsive while I'm doing click-to-shoot. Although hold mouse button to shoot feels ok. Overall it's nice game for 13KB.
  12. kiklop133

    delayed overlap animation

    @samme TIL ignoreIfPlaying 😃. But that will not solve his problem cause it'll trigger animation multiple times.
  13. kiklop133

    delayed overlap animation

    @old_blueyes ,You need disable fence's collision check after overlap is triggered, otherwise it'll be triggering every frame until it jumps out overlap. fence.body.checkCollision.none = true; add that code at line 218 in your code. in jumpFence function.
  14. kiklop133

    Matter sprite origin

    @iKest Ok, good to know. So I'm going to use another solution for my problem. lol
  15. kiklop133

    Matter sprite origin

    @iKest thanks for fast reply. But I dont get that anyway. I can change shape now but anchor still remains at center of collider.