RagingPixel

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About RagingPixel

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  1. I've made a fork and changed keydown handler a bit https://plnkr.co/edit/EPyxbRDmSg0tstD5Q55h let me know what you think about it.
  2. Its cool that you used WebGL for this, and the code is easy to read. Nicely done. I found bug in this example. When snake length is greater than 1 and its moving right when you press up arrow and then left arrow the game resets.
  3. Thanks. I'm still working on it. Adding controls for mobile browsers is great idea, I will try to do that.
  4. If that free hosting isn't working try this link instead: http://html5games.gotoxy.pl/snake/
  5. It's great game, can't wait to see multiplayer mode. How much time did you invest in this one?
  6. Google Web Toolkit (GWT) is awesome in my opinion. I made simple mini game in Java and it works perfect in browser. Im looking into LibGdx project too - it uses GWT for compiling game into HTML5. https://libgdx.badlogicgames.com/
  7. Hello, For few days I've been working on simple classic snake remake in HTML5. Here is the link to current version: http://ragingpixel.000webhostapp.com/snake/ I was inspired by @vsudakov question here on the forums (Smooth and realistic snake animation in tile game) Game controls: arrow keys or WASD
  8. Hey @vsudakov Take a look at https://jsbin.com/nikikirova/edit?js,output Best regards,
  9. how did u do the lcd screen thing ? is it simulated by drawing grid over screen content ?
  10. cool game I like the graphics and the mechanics
  11. Let there be starting screen ;)
  12. Hello, So there is a pause key P now And difficulty scaling is same as original nes tetris Also lines needed to go to next level is implemented as in new tetris
  13. So maybe I make it an option the block animations. Pause is a must - I recently realize that I forgot about that ^^ There is G key it toggles ghost on and off. Right now Im working on implementing difficulty scaling and amount of lines needed to complete before advancing to next lvl.