twbd

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  1. Hi everyone, I have exported via exporter in Maya to babylon project. And when i import it my texture shows wrong. Here how it looks in maya http://screenshot.su/show.php?img=3362c94d7f8155b008bfa62f7729f200.jpg Here how it looks in editor http://screenshot.su/show.php?img=5041e6e24eb9bf10f931db2c6c853027.jpg
  2. Hi everyone, I have a problem exporting PBR material from unity to Babylon JS. Here is material that i've created http://screenshot.su/show.php?img=8a6c8d7e815fc0bdf909e2a4186a4c56.jpg And here how does look metallic in my editor http://screenshot.su/show.php?img=721b6ae243c6f20b6d42ab3fb96f9c40.jpg But when i export herehow my metallic look like http://screenshot.su/show.php?img=eca701a3f10366a2b85ef828ead7029f.jpg What i'm doing wrong? I use Diffuse + Gloss + Normal + Occlusion maps
  3. Hey guys, thank you for the unity exporter, but when i use it in my unity 2017.2.0f3 1) i can't find a way to open exporter tab 2) i have an error that says Assets/Babylon/Shaders/Unity/Interface/StandardShaderAUX.cs(294,88): error CS0117: `UnityEditorInternal.InternalEditorUtility' does not contain a definition for `IsMobilePlatform' What can i do? Thanks