MinsuKim

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  1. MinsuKim

    how to get append a mesh index???

    @Wingnut OMG my star! thank you for your reply from my question. i already see your code from other topic. currently i think it is the answer. var whichMesh = scene.getMeshByName("someName"); one problem is meshes naming convention.. i try..!! i will try then reply best solution! thank you
  2. MinsuKim

    how to get append a mesh index???

    @Deltakosh OMG my teather! thank you for your reply from my question. i know your solution but no dynamic because Scene.meshes.length <<<< maybe all meshe from scene i dont all meshe controll. i want just load(stl,obj,etc..) meshes anything solution?? today i try best thing then catch Idea!!
  3. hi i started newbie developer my question is how to get mesh index number mesh index means is below my code BABYLON.SceneLoader.Append("/", "aaa.stl", Scene, function (Scene) { Scene.executeWhenReady(function () { //need to dynamic index but how to get index?.? var currnetIndex = something Code; Scene.meshes[currentIndex].position = new BABYLON.Vector3(10,-2,0); Scene.meshes[currentIndex].scaling = new BABYLON.Vector3(0.03,0.03,0.03); console.log("image load"+Scene.meshes[currentIndex]); }); }, function (progress) { // To do: give progress feedback to user }, function (error){ alert(error); }); i want get currentIndex but i'm failed! TT i need help! tell me about guardians for me sorry about.. my english level very lower