newbie1377

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  1. newbie1377

    Deform a sprite by its 'x' axis

    I'll attach few next images, it might help better understand the question
  2. newbie1377

    Deform a sprite by its 'x' axis

    Hello there, hope to have some thoughts or solution on this. Need to deform a sprite by its 'x' axis. In order to properly understand what I need, please, watch this vid from 0:44 with 0.25 speed (https://youtu.be/6ZJjCIiq-Yg?t=44). The sprite is a 'tail', that comes out of 'freed' bird and flying away to top left corner. By default its static and straight forward from bottom to top (just know that). So how can I deform it to look like in the vid? Create spritesheet is not an option, the task is exactly to 'animate' the only image we have. Looking forward to any answer or suggestion. Thanks!
  3. newbie1377

    Making a balloon physics

    Thanks for the answer, Exca. Will try to figure out your suggestion. Hope it can help me much! Wish you a nice day!
  4. newbie1377

    Making a balloon physics

    Well, probably every animation at once, from appearing in the bottom, moving to top, translating into "squarelike" object, pumping its bottom down and up again to fit into the final "squarelike" object. So you think it's impossible to create such animation (imitiating physics) via only one sprite? Thanks for the answer.
  5. newbie1377

    Making a balloon physics

    Hello guys, Need some help with creating a custom animation (currently using Tween.js, you can suggest any) that reproduces balloon physics, exactly like in the video (https://youtu.be/6ZJjCIiq-Yg?t=78). Watch please in 0.25x speed in order to deeply understand its behavior. Is it possible to make such an animation with only one sprite(one png image of a balloon, don't consider a bird inside right now) or should it be done via changing textures overtime (i.e. condition, when "top" point of texture "touches" top of container)? If it's possible, can you please suggest solution or any literature (video, text, whatever) which can help me with my case? Thanks!