MattB

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  1. Thanks!!! I wonder why they have that in their template: https://doc.babylonjs.com/babylon101/first
  2. I'm pretty new to all this, so I'm sure its something stupid. I went through the Babylon 101 tutorial and used the template html file, I then added BABYLON.SceneLoader.Append("assets/", "Alien.glb", scene, function (scene) { and downloaded the Alien.glb file from Babylon's site. But it will not show up and the debug layer gives this error: BABYLON.JS LOGS [13:23:56]: glTF Loader: t._loader._onReadyObservable.addOnce is not a function [13:23:56]: Unable to load from assets/Alien.glb: t._loader._onReadyObservable.addOnce is not a function If I change it to a sample .obj file it works fine. I also can't get it to work with the Boombox.gltf from the Babylon samples (or any other GLTF files I've created from blender). I'm running this on a Wamp server (which I also am new at). Attached is my index.html. Thanks for any help! index.html