Varsha Kamble

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About Varsha Kamble

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  1. Varsha Kamble

    Updating text on dynamic texture

    Hi @kcoley Thanks for the update. Will surely look into it. 😊 Regards Varsha
  2. Varsha Kamble

    Updating text on dynamic texture

    Hi @JohnK, Thanks a lot. It helped. Worked as expected. Regards Varsha
  3. Hi @Deltakosh and @kcoley , I am adding text meshes in model using following link. https://github.com/BabylonJS/Babylon.js/issues/4300 Mesh is getting added properly and it is getting saved as well. Now my requirement is to update the text on it. As this mesh texture is getting saved dynamically, i am trying to remove previous mesh along with its texture and adding new in place. Created a playground to replicate my issue. http://playground.babylonjs.com/#Z3WLYL Here, my problem is, Text is getting cropped if its of larger length. Also font of text gets changed based on length of added text. Tried with different length text . For smaller text font becomes small for larger text font gets increased. I want the font of text to be consistent, no matter what is length of text. Also the plane should get dynamic width based on length of text. No text should get cropped. Please help me in this. Thanks. Regards, Varsha
  4. Varsha Kamble

    Events for gizmo controls.

    Hi @trevordev, Thanks a lot. 😊😊 It worked perfectly. 💃 Thanks. Regards, Varsha
  5. Varsha Kamble

    Events for gizmo controls.

    Hi @trevordev, Thanks for the updates. 😊 I tried all gizmo options. I am able to get event for start and end of drag. I did not find any event for scaling in all direction option. Can you please help me with that? Thanks. Regards, Varsha
  6. Varsha Kamble

    Events for gizmo controls.

    Hi @Deltakosh, I am using 3 different gizmos for operations - PositionGizmo, RotationGizmo and ScaleGizmo I want to perform certain task after dragging,scaling or rotating gizmo , for which i need events. But i didn't find any methods of gizmo to capture such events. There are only 2 methods available for gizmo - dispose and setCustomMesh. Can you please help me with this? Thanks. Regards, Varsha
  7. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @Deltakosh, Thanks for the updates. 😀 Will be waiting to get this feature merged. Regards, Varsha
  8. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @trevordev This is amazing 😀. Can you please help me with npm version in which this feature is integrated. Currently i am using which does not have this feature enabled. Thanks. Regards, Varsha
  9. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @trevordev, Thanks, this is what i wanted 🙂. Its looking better now. I tried your playground and updated it to check attachToMesh. Its working perfectly. But, when i tried same with my code its throwing me following error. Currently i am using following npm version of babylon. Following is my code block for the same : Function createAxisOp is getting called on click of mesh, and currentMesh is the clicked mesh. I want to restrict some of the meshes to have gizmo on click. So i am passing only required meshes here. Please help with this. Thanks. Regards, Varsha Kamble
  10. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @trevordev, If i get something like this , it would be great for me. This will for rotation and scaling as well, right? Thanks. Regards, Varsha
  11. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @trevordev Thanks for the updates 🙂. Given playground has colored shapes(blocks) for gizmo actions. Can we have the controls same as current Gizmo with options for color or size change(as they are in babylonjs editor)? Thanks. Regards, Varsha
  12. Varsha Kamble

    Sample code for features in babylonEditor

    Hi @trevordev, Can you please help me with this?
  13. Varsha Kamble

    Adding gizmo creating problem in GLTF serializer

    Hi @kcoley, My bad. Its working properly now. I was facing issue that day 😔. Thanks for your help and time..🙂 Regards, Varsha
  14. Varsha Kamble

    Adding gizmo creating problem in GLTF serializer

    Hi @kcoley, Yes i tried loading both on sandbox.babylonjs.com, and i faced the issue(attached screenshot).
  15. Hi @Deltakosh, I am adding Gizmo control for adding manipulators. Its working fine on .babylon file. When i am trying to open gltf model created by babylon serializer on babylon sandbox, its throwing some error. Please find attach screen-shot of error from sandbox. Attaching .babylon and gltf bundles fro reference. cube.zip cube_gltf.scnassets.zip Babylon and serializer version used are as follows: Please suggest for the same. Thanks. Regards, Varsha