BlackShadauw

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About BlackShadauw

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  1. BlackShadauw

    I see dea...through mesh, i wan't

    Hi @inteja That's exactyl what i looking for and it works fine, thanks a lot four your help Cheers
  2. Hi all, I am looking to have the same behavior as FPS game so with a UniversalCamera and colision. For that part, moves and colisions it is functional and very well, but... ...I am still to close from objects (walls) and I can see through. (like superman you know !? ) If i change my camera elipsoid's dimensions it works a little better, but i can't moove in a small scene bwtween 2 walls. cause my character is to large and with some walls I can still see through. I tried with camera.useFramingBehavior = true; and cam.collisionRadius = new BABYLON.Vector3(2, 2, 2); but without succes Do someone have an idea ?
  3. BlackShadauw

    Loading models, and checking collisions

    Hi, sorry for my late reply. Thanks @hansnolte for your files that's great. But i tried with an UniversalCamera but it dosen't work. With my camera i still can see trough the mesh Any other idea how to make it work with that type of camera, maybe @Wingnut ?
  4. BlackShadauw

    Loading models, and checking collisions

    Hi all, I am looking to have the same behavior but for a FPS game so with a UniversalCamera. But even with your informations @Wingnut, (I learn things that's great, ty btw) I can't to make it functionnal. My camera have an elipsoid form, and the colision system is fine, but I am still to close from objects (walls) and I can see through. (like superman you know ) If i change my camera elipsoid's dimensions it work a little, but i can not even moove between a small scene. cause my character is to large and wth some walls I can still see through. Itried with camera.useFramingBehavior = true; and cam.collisionRadius = new BABYLON.Vector3(2, 2, 2); but without succes Do you already have an exemple with an UniversalCamera ?
  5. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    ahah you make my day both of you
  6. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    Hi thanks a lot !! Finaly i have some transparency yea awesome, i have less hairs but it works BaseColorFactor was the good thing
  7. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    Hi, Here is all files the white piece should be about 50% transparent. In my (small) experience with glTF file and blender it appear to be very difficult to have a good setting when exporting for webGL. So many parameters to understand which one should be or should not to be activated to have the desire effect. It is really nice to count on you guys. But with only the documentation it is realy hard to understand how things works. Something that would be great is a repository with some workable exemples .blend files and other that people could download, study the content, make tests. I will make a try with .babylon test.zip
  8. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    Hi all, for me it dosent work properly, i need to cheat a little. After using your settings BghGary, i must to force with javascript the alpha mode to "0.X" and to force transparencyMode to "2" to have some transparent effect. Nothing happend with only the GlTF file.
  9. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    @dbawel Thanks for your opinion, Yea i maybe will pass under babylon format... I avoided it until now to have an easy setting texture in glTF format that i could not have with .byblon as i saw. I avoided .babylon too, to have cycle for a more realistic texture render.
  10. BlackShadauw

    GLTF dont apply alpha/transparency [SOLVED]

    Hi @V!nc3r, Thanks yea finaly the transparencyMode did the trick. But this is sad to pass by BJS when using glTF for that kind of stuff. My glTF alpha, alphamode etc values are not applied on the Material object in Babylon In chrome inspector i have these (as you can see before that's not what I made.. well never mind) albedoTexture:undefined alpha:1 alphaCutOff:0.4 alphaMode:2
  11. Hi guys, I am stuck an don't find any workable solution on the web. I would like to apply transparency on a simple box (with / or without UV mapp), but if in my Blender it seems to be OK, in my BSJ scene it dosent work, the transparency dosen't apply . Any idea what could be missing ?
  12. BlackShadauw

    How to camera go upstairs !

    @max123 Thanks a lot for your very helpfull setCollisionsByPrefix´╗┐. I was looking to have nice functionable stairs, now it is
  13. BlackShadauw

    GLTF dont load material [SOLVED]

    @dbawel Thanks for your advice. I tryied blend4web anyway, it a heavy (Go) and huge add-ons, that have make my blender much longer to launch. It give many usefull tools to set up very easly a scene with every thing we need like for exemple FPS functions A new "realtime render" engine that need to have specific use of textures but still with using nodes that its is nice. Many nodes system to aplly colision, events, action on our scen that avoid any lines code, that is awesome. But yea i have the feeling that i completely relying on this company and i dont like it. Well for now i fill stay on Babylon with gltf file that suite me welle, but caost many times to (for now, it is the begining) to have result For Info guys, no more error or special issues, thanks a lot for your help
  14. BlackShadauw

    GLTF dont load material [SOLVED]

    Hi thanks a lot for your help this very nice. the html file is fine and texture you is now loading correctly. I still have the error message from blender when exporting even with you t.blend file. I will try to fixe it by re-installing all.. but now i can go further. I found an other framework blend4web, is it more efficient to use it as babylon with blender ?
  15. BlackShadauw

    GLTF dont load material [SOLVED]

    Hi, still not working like that Did you have any other idea ? Or maybe did you have a simple functionnal (that export texture in gltf file) blend file that i can use as reference to explore how it works ?