Lukripar

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  1. I have a class Player.js that handles the creation of my player, and I have game.js which is where I run my game. What is the correct way in the game.js to call the Player class? for example: let player; class Game extends Phaser.Scene{ ... create(){ player = this.add.sprite(400,400,'dude'); this.player = new Player(this); } my assets are handled in a preload scene. The italics portion is what I'm having problems with. It keeps saying Player is not defined. if I try to import it into the game.js file, I get an unexpected token error. Thank you for your help.
  2. Lukripar

    Scene not defined.

    I'm trying to code a simple game using scenes. I am new to Phaser 3 and relatively new to coding in general so I may be making a dumb mistake. I've just hit a wall. I'm trying to get my main menu "start" button to start the game state. Simple enough right? But when I run the files on http-server, i get: ``ncaught ReferenceError: Game is not defined at testmain.js:6`` my html: <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>FCM Classes Test</title> <script src="//cdn.jsdelivr.net/npm/phaser@3.9.0/dist/phaser.js"></script> </head> <body> <canvas id="canvas"></canvas> <script type="module" src="js/testmain.js"></script> <script type="module" src="js/scenes/game.js"></script> <script src="js/scenes/mainMenu.js"></script> <script src="js/scenes/preload.js"></script> </body> </html> main.js var config = { type: Phaser.AUTO, width: 800, height: 800, parent: "#canvas", scene: [Preload, MainMenu, Game ], title: 'Fantasy Cage Match' } let game = new Phaser.Game(config); mainMenu.js let startButton, menubg; class MainMenu extends Phaser.Scene{ constructor() { super({key: "MainMenu"}); } create() { this.menubg = this.add.image(400,400,'menubg'); this.startButton = this.add.sprite(400, 400, 'startbutton').setInteractive(); this.startButton.on('pointerdown', function startGame(pointer){ this.scene.start('gamescene'); }, this); } } and my game.js I haven't added any other code because I just want to see my sprite move around on screen.. (I know i haven't done anything with cursors yet..) import Player from '../characters/Player.js' let bg, cursors, player; class Game extends Phaser.Scene{ constructor() { super({key: "gamescene"}); } create(){ bg = this.add.image(400,400,'background'); player = this.add.sprite(400,400,'dude'); this.player = new Player(this) setupCollision(this) } } First time posting, so I'm sorry if I didn't follow correct etiquette. Thanks in advance for any ideas.