makowey

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About makowey

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    Newbie
  • Birthday August 9

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    makowey

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  • Gender
    Male
  • Location
    Sibiu, Romania
  1. makowey

    it's late but text isn't showing up

    @enpu Awesome. Thank you.
  2. makowey

    it's late but text isn't showing up

    @enpu Yes. It looks like the maximize/minimize buttons form disappeared. The gray bar from the last capture is from panda editor. Should contains the 3 buttons (min/max/exit). That disappeared when I called the game.system.fullscreen(). If the live form is detached will be always on fullscreen mode, if the live panel is reattached back this is shown in his place, but the whole editor is in a full screen mode. My supposition is that the editor should contains some option to exit from fullscreen, like Window -> Minimize/Zoom. My OS taskbar is hidden only when Panda editor is selected/on view.
  3. makowey

    it's late but text isn't showing up

    @enpu Yes, all good on 2.7.1dev branch, thanks. 👍 I have another issue, editor related. I ran the game in detached window mode, with a fullscreen option in the game. The screen had been maximized by calling of game.system.fullscreen(), but now I cannot resize it back as is in attached mode. Same for the editor window. Maybe I missing something. Reinstalled on same PC, same issue. Installed on new PC - okay. Some caches save this fullscreen preferences.
  4. makowey

    it's late but text isn't showing up

    @enpu I did it -> version 2.7.0. I'm getting: Uncaught TypeError: Cannot read property 'replace' of undefined at Class.parseFont (loader.js:342) at Class.<anonymous> (core.js:932) at XMLHttpRequest.<anonymous> (core.js:932) font[name][cont[0]] = cont[1].replace(/['"]+/g, ''); Thanks
  5. makowey

    it's late but text isn't showing up

    @enpu I tried with this http://kvazars.com/littera/ & https://github.com/libgdx/libgdx/wiki/Hiero.
  6. makowey

    it's late but text isn't showing up

    Hi, I have a similar issue: game.addAsset('font.fnt'); game.createScene('Main', { backgroundColor: '#00CCFF', init: function() { var info = new game.Text('Informations'); info.addTo(this.stage); var text = new game.SystemText('System text...'); text.addTo(this.stage); } }); I tried with different types of *.fnt (xml, txt formats), same result. Text not rendering. I attached media folder & main screen capture. Thanks for help, Claudiu.