Journey Kim

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  1. I've released my game for HTML5 using Kotlin and Phaser 2! Samsara - Stones of Eternity is brand-new, super addictive puzzle game. Play Samsara - Stones of Eternity I started this project about three years ago on iOS using Swift and SpriteKit. This year, I've ported to Android using Kotlin and libGDX. As Kotlin is a mother of Swift, works were not too hard. Last month, I tried publishing for HTML5, but libGDX doesn't support Kotlin for HTML5! After some struggling, I found Kotlin can cross-pile to javascript. So I decided using Phaser, of course. Only one problem was how I could bridge Kotlin and Phaser. Thanks to hiperbou, developer of phaser-kotlin, I easily port my game HTML5. You can play three unique modes with three themes. For 3x3 games, you can use your keyboard(U, I, O, J, K, L, M, comma, period) or numeric keypad, also. 'X' key and enter key are used for cancel and confirm for pop up menu.