DylanD

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About DylanD

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  1. DylanD

    GUI Fill

    So i got the stuttering under control. I believe it was happening because i tried to use 0.01 pixels which doesnt work... New Test: https://www.babylonjs-playground.com/#7EPK2H#6 Not exactly what i want yet but almost there. Here is another test: https://www.babylonjs-playground.com/#7EPK2H#7
  2. DylanD

    GUI Fill

    Here we go: https://www.babylonjs-playground.com/#7EPK2H#5 This is a very basic fill test! Edit: Any ideas how to get the image to stop stuttering/shaking?
  3. DylanD

    GUI Fill

    Actually maybe i could accomplish this with moving a container and having the image slowly move the opposite way. Then it would be above the containers rendering area. I think this would be what i want. Im going to try and make a playground now.
  4. DylanD

    GUI Fill

    No they do not seem to get me what i want. Nice stuff, however im looking for something that is one image (preferably) where one attribute (or two, defines how much of it is rendered om the screen) so as the attribute becomes smaller so does the image. Like in unity gui.image.fillamount (something like this)
  5. DylanD

    GUI Fill

    Hey everyone, I was wondering is there a way to fill a gui image? What i mean by fill is if i set fill horizontal and 50% half of the image would be gone. something like this playground however gui and not textures/shaders: https://playground.babylonjs.com/#411D8A#8 edit: it does not need to have the fade effect like this shaders.
  6. could it have something to do with not having an associated business? Im not trying to release right now just test. I was uploading fine last week...
  7. Just to make it clear my problem is not being able to access the web hosting page, as it just does not load up properly. It load and says facebook for developers, thats it, no table at all.
  8. What do you mean by closing the game and opening again? I have tried closing the browser and reloading a new one, however nothing changed. I also tried other browsers(chrome, chrome incognito and mircrosoft edge)
  9. Seems as though my permissions have not changed, i am still at developer level permissions. Any ideas?
  10. Could it be I need a higher level of permissions? Has that changed recently? I used to be able to change production and standby however now i cant, I will check if my permissions have changed.
  11. Yes, it still seems to be a problem. I also thought that it was my connection, but this has been consistently happening for a few days now, and i do believe my connection has been good enough to get the page.
  12. so far my only solution to this way hitting the back button many times until i was on a page from hours ago that let me use the web hosting page. Super weird
  13. Hey everyone, Recently i have been having troubles uploading my instant game to webhost, and even just going on the web hosting page, it comes up blank, wih no data, not even the table. Clicking the help button also does not do anything. Any ideas why this is happening or how i could fix it?
  14. DylanD

    Preloading Help

    hmm, im not sure i understand what you mean. To clarify(as i am a novice and want to make sure we are on the same page), i have shaders saved as shaderName.vertex.fx and shaderName.fragment.fx, i want to load them with other preloaded assets, just to make the game a bit smoother on initial load in. I plan on saving them to a global object/global variable in my project. How i have the shaders implemented already is (with having the shaders save like above) i use new BABYLON.ShaderMaterial("",scene, shaderPath, {attributes:[], uniforms:[]}); That works great, however i dont use shader store. So what you are saying is i could use textFileAsset task then use that as the fragment and vertex files or use that text to write to shaderstore? Im not sure i would do that as it seems somewhat complicated for little gain (i have 4 shaders so loaded files)
  15. DylanD

    Preloading Help

    my shaders