devour reacted to a post in a topic: Best practice for drawing different text on multiple meshes
devour posted a topic in Questions & AnswersHey Guys, i need a best practice for drawing text on multiple meshes with the same material. In my first attempt i created a StandardMaterial and DynamicTexture for each mesh and called the drawText method on the DynamicTexture. This works but it reduces the performance. The framerate drops till it become unplayable (browser freezes). I would be grateful if u have solution for this.