ftguy2018

Members
  • Content Count

    94
  • Joined

  • Last visited

About ftguy2018

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ftguy2018

    ThreeJS and FBX file

    @enpu What is the compatibility with threeJS plugin and pixi plugin in the same project, can we get both webgl accelerated 2D with pixi and get also the 3D with threeJS ?
  2. ftguy2018

    How secure is the game storage API ?

    Yes it is the one I have been using and it is working pretty well so I believe it should be included as a plugin if possible.
  3. ftguy2018

    Dynamic Quality setting

    Actually we found a way to change the resolution during the game by creating a new game.Renderer for the screen resolution we want and adjusting the stage global scale with _worldTransform.a & _worldTransform.d
  4. ftguy2018

    Dynamic Quality setting

    Is there a way to adjust some screen size resolution at runtime without changing the screen size from the game perspective for all the sprite coordinates ? Basically if we have a game running at 2000x1024 screen resolution for high end machine and if we would like to downsize to 1000x512 render for low end computers without touching the game, can we achieve this by some smart setting ? Is the a master resolution scale somewhere in the game for the frame buffer ? Please kindly advise
  5. ftguy2018

    ThreeJS and FBX file

    @enpu Also if possible it will be important to have also a 3D MESH class, so we can build a 3D object by coding and not only by loading static object, we may want to use it for 3D particles, object damage deformations and so on....
  6. ftguy2018

    importing an external JS file

    Ok I could find a way to include the file in a module
  7. ftguy2018

    importing an external JS file

    @enpu I am sorry maybe it is a very simple question but I am not so familiar with the module concept So let's say if I wanted to add that secure-ls JS file into a module so it can be called from the game and could access the new secure-ls class and export it in the main game.min https://github.com/softvar/secure-ls/tree/master/dist Where should I copy paste the code, into the file ? anywhere before the module keyword ? into the class , before the body function ? can you please shine some light ? And once again sorry if that question is maybe simple just I want to be sure to do it right. Thank you,
  8. ftguy2018

    importing an external JS file

    actually it is using the old editor, the new editor has a different layout and pressing the + button in the tab does not do anything, do I need to update the editor ?
  9. ftguy2018

    importing an external JS file

    Thank you I will look into how to doing modules, is there a quick tutorial about how to create modules using the latest panda2 editor ?
  10. ftguy2018

    ThreeJS and FBX file

    Awesome, this will really help to move graphic assets from UNITY to panda2 if you know what I mean
  11. ftguy2018

    How secure is the game storage API ?

    It is very easy to implement and allow both encryption and compression, I think maybe panda2 should consider to include it in the main PANDA2 package for storing data
  12. ftguy2018

    importing an external JS file

    Because it is an external library coming from outside the panda2 dev environment and so I am looking for a quick and simple way to use it and to maintain it by copy pasting a new version and have it "included" in the output JS
  13. ftguy2018

    ThreeJS and FBX file

    IS there a way we can load FBX file in with PANDA2 using that loader ? https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/FBXLoader.js
  14. ftguy2018

    How secure is the game storage API ?

    I am currently looking at the secureLS package ^^
  15. ftguy2018

    importing an external JS file

    Yes, like loading as a plugin and so it can be obfuscate as 1 file ? actually I am just copy pasting the javascript into the main file but it is not really convenient