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Everything posted by pr_mk

  1. Thanks Ivan! I tried it on my mac and able to generate texture from masked sprite. But couldn't compare the performance. Tomorrow I will try it on box to check the performance.
  2. Hi I am trying to crop a texture coz I need to show posters with rounded corners. Texture size is 400 x 300. With following code it crops texture width and height but not cropping the corners. var texture2 = new PIXI.Texture(imgtexture, new PIXI.RoundedRectangle(0, 0, 350, 200, 20)); I don't see any difference in results if I use above code or below code. var texture2 = new PIXI.Texture(imgtexture, new PIXI.Rectangle(0, 0, 350, 200)); Any idea how can I achieve this? I could use mask but I have to render 7 - 8 rounded rect posters and I think using mask for each poster will be expensive.
  3. Hi Samme, Thanks for replay. I was also expecting the same. But every time I set cacheAsBitmap False and then True the memory on my box increases by 20 mb. Am I missing any flag?
  4. I have two sections on screen. when ever I am focusing on one section I am setting other sections cacheAsBitmap true. My problem is when ever I am toggling focus every time it is creating new texture and memory is going up. Is there a mechanism to delete texture created by cache as bitmap whenever I am setting cacheAsBitmap false?