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  1. Hey guys, Thanks for the responses. I don't use any tileset or texture packing / atlas. My code is as follows: <!DOCTYPE html> <html> <head> <script src="//"></script> </head> <body> <script> var screenWidth = 450; var screenHeight = 800; var config = { type: Phaser.AUTO, width: screenWidth, height: screenHeight, physics: { default: 'arcade', arcade: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, // update: update }, backgroundColor: 0xF4F1EC }; function preload () { this.load.image('sprite', 'sprite.png'); } function create () { var turn; turn = this.physics.add.sprite(screenWidth / 2, screenHeight / 2, 'sprite').setTint(0x00000); turn.setScale(screenHeight / turn.height * 0.406, screenHeight / turn.height * 0.406); turn.depth = 1; return; } </script> </body> </html> My sprite is attached to this reply. I am clueless why this would happen with a simple image. I checked the image and made sure those bleeding artifacts don't actually exist.
  2. Hi, I am trying to render a sprite in Phaser 3 and it looks like this: There are those extra lines on the right and top edges. My original image is this: As you can see there are no extra lines. What could the issue be? Thank you
  3. pingu

    Questions about Phaser 3?

    Documentation is fine, is the software overall stable? If Phaser were a corporation with an enterprise support model would they support Phaser 3?
  4. pingu

    This forum is not HTTPS?

    Well it is anyway generally a good habit to check if the info button is green on every website you enter private information (such as passwords) in.
  5. pingu

    Questions about Phaser 3?

    Hello, I am going to develop a 2D Facebook instant game for a pretty big publishing company. I chose Phaser for it because it is on the recommended list of engines for Facebook instant. I am about to use Phaser 3. I know the documentation is not complete, but is the software stable? While I understand there won't be an enterprise support for an open source non-profit project, I would really not use something experimental or early in the works for this game. I am expecting at least a few 100k users for my game because of the publisher, so it's not a side / pet project and I am liable to correct every bug, etc. as per my publishing contract. What would you recommend? Thank you
  6. pingu

    This forum is not HTTPS?

    I just wanted to leave a feature request to make it HTTPS. It is very important from a security perspective. Thank you