Noel

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Noel last won the day on December 23 2018

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  1. @dataj reading the documentation is a good starting point: https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization If you use Tiny Unity it should not be too hard to implement.
  2. @sisko Don't write in bold, it is not nice to the eyes, Have you read our documentation? https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization You cannot use Admob within Instant Games.
  3. @diepox I do not make Instant Games, I am just here to help
  4. Noel

    how to start create instant games?

    Hi @otmane.brc, some of the game engines here do not require coding: https://developers.facebook.com/docs/games/instant-games/compatible-engines
  5. @diepox, you do not need a business to start making Instant Games. You will need a verified business when you want to get it reviewed and launched on the platform (meaning it is going to be discoverable). You also need a verified business to create bots and to monetize your game.
  6. Noel

    my game cannot be load

    Hi @bisushah, did you follow our documentation? https://developers.facebook.com/docs/games/instant-games/getting-started/ You should debug your game, you probably have an error somewhere (and it should show in the console).
  7. Noel

    Geo-location?

    @b10b I do not know how it would be perceived by our policy team. I guess that as long as it is pure javascript, it might be OK.
  8. Noel

    Geo-location?

    Just a reminder: https://developers.facebook.com/docs/games/instant-games/getting-started/launch-checklist#bot-checklist
  9. Noel

    Geo-location?

    Hi @fredriksthlm You should be able to get the timezone through the usage of bots. That is the best you can get about location at the moment.
  10. Thanks for sharing with the community.
  11. @Veritos I do not have access to the link you shared. The image you attached in your original post is a click-to-play ad. More info here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  12. @Veritos Are you referring to this post? https://www.facebook.com/groups/instantgamedevelopers/permalink/938443039685189/ I think the information you are looking for is here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  13. @playh5 what is your app id?
  14. To me it looks like it could be IAP related ("In App Purchases are supported on Android 6 and above." from here: https://developers.facebook.com/docs/games/instant-games/guides/in-app-purchases) Do you have IAP in your game? If yes, are you using getSupportedAPIs to make sure the API is supported?
  15. Noel

    What limit for ads loading?

    @Shima_Max I don't have a strong recommendation for that. 30s seems a safe bet.