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About Noel

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  1. @SahJ You cannot do that. You should only use the API available in the Instant Games SDK.
  2. Noel

    ShareAsync Error

    @Xe Sean It worked fine when I tested.
  3. Noel

    Issue with FB Ads?

    @o0Corps0o Glad to hear that! 😀
  4. Noel

    Issue with FB Ads?

    @o0Corps0o On which platform do you test? Reminder: ads are only available on the mobile apps, not on www.
  5. @pingu can you file a bug report then?
  6. Noel

    How to debug game?

    @pingu, you can use FBInstant.logEvent if and consult the logs in the Analytics section of the game though.
  7. @pingu I think generated test users are not added properly to leaderboards as they are not real people. Could you add real users to the list of testers in the "role" setting and test again?
  8. Noel

    How to debug game?

    Hi @Shima_Max, the debug tools in Chrome should work fine.
  9. Hi @pingu, are A and B both real users or a test users created by you?
  10. Noel

    ShareAsync Error

    Hi @Xe Sean, does it work well on other platforms? Edit: could you also share the app ID?
  11. Noel

    Game stuck "In Review" for 2 months

    Hi @KENYONBcom, let me check what is going on and get back to you.
  12. Noel

    Issue with FB Ads?

    @zenocross I strongly suggest using the latest version (beta) available on github: It comes with some integration with the Instant Games SDK so you should not have to deal with these issues.
  13. Hi @Barabus great, I hope it gets resolved soon.
  14. Hi @Barabus can you open a new bug report and reference the bug report you shared here?
  15. Hi @pingu, might want to check the documentation for "strategy": strategy string? Specifies how the update should be delivered. This can be one of the following: 'IMMEDIATE' - The update should be posted immediately. 'LAST' - The update should be posted when the game session ends. The most recent update sent using the 'LAST' strategy will be the one sent. 'IMMEDIATE_CLEAR' - The update is posted immediately, and clears any other pending updates (such as those sent with the 'LAST' strategy). If no strategy is specified, we default to 'IMMEDIATE'. Source: