Noel

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Everything posted by Noel

  1. @diepox I do not make Instant Games, I am just here to help
  2. Noel

    how to start create instant games?

    Hi @otmane.brc, some of the game engines here do not require coding: https://developers.facebook.com/docs/games/instant-games/compatible-engines
  3. @diepox, you do not need a business to start making Instant Games. You will need a verified business when you want to get it reviewed and launched on the platform (meaning it is going to be discoverable). You also need a verified business to create bots and to monetize your game.
  4. Noel

    my game cannot be load

    Hi @bisushah, did you follow our documentation? https://developers.facebook.com/docs/games/instant-games/getting-started/ You should debug your game, you probably have an error somewhere (and it should show in the console).
  5. Noel

    Geo-location?

    @b10b I do not know how it would be perceived by our policy team. I guess that as long as it is pure javascript, it might be OK.
  6. Noel

    Geo-location?

    Just a reminder: https://developers.facebook.com/docs/games/instant-games/getting-started/launch-checklist#bot-checklist
  7. Noel

    Geo-location?

    Hi @fredriksthlm You should be able to get the timezone through the usage of bots. That is the best you can get about location at the moment.
  8. Thanks for sharing with the community.
  9. @Veritos I do not have access to the link you shared. The image you attached in your original post is a click-to-play ad. More info here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  10. @Veritos Are you referring to this post? https://www.facebook.com/groups/instantgamedevelopers/permalink/938443039685189/ I think the information you are looking for is here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  11. @playh5 what is your app id?
  12. To me it looks like it could be IAP related ("In App Purchases are supported on Android 6 and above." from here: https://developers.facebook.com/docs/games/instant-games/guides/in-app-purchases) Do you have IAP in your game? If yes, are you using getSupportedAPIs to make sure the API is supported?
  13. Noel

    What limit for ads loading?

    @Shima_Max I don't have a strong recommendation for that. 30s seems a safe bet.
  14. Noel

    What limit for ads loading?

    Hi @Shima_Max This is evaluated by the platform. You should gracefully handle this error and wait a bit before trying to load another ad. It impacts only the current user.
  15. @Shahdee What do you use to play audio files? We recommend using the Web Audio API as it should work fine with the mute switch on Apple devices.
  16. @Shima_Max Unfortunately, I do not think there is any publicly available documentation for that at the moment.
  17. @Shima_Max this is controlled by the platform.
  18. @Shima_Max I escalated your feedback to our product team already. Thanks for reporting.
  19. @Shima_Max I believe just removing localizations: { en_US: 'US text', } from your first message should work though.
  20. Hi @Shima_Max I believe that is the expected result. If you use "localizations", then all the languages without a localized text will have a standard localized message. I will share your feedback with our product team though.
  21. @usergame I do not promise anything at all, either way.
  22. "Not at the moment" is a more accurate statement.
  23. Noel

    Messenger game section

    Hi @fredriksthlm, I suggest reading this post: https://www.facebook.com/fbgaminghome/blog/new-ways-to-discover-instant-games-on-facebook And you could join this group for the latest news: https://www.facebook.com/groups/instantgamedevelopers/ (especially https://www.facebook.com/groups/instantgamedevelopers/announcements/)
  24. Hi @idtoufik, Yes, you will need a back-end to make live multiplayer games.