Noel

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Everything posted by Noel

  1. Free course for you: https://developers.facebook.com/docs/games/instant-games/getting-started/bot-setup
  2. @its_ME You need to read the documentation: https://developers.facebook.com/docs/games/instant-games/getting-started
  3. Please read the Instant Games documentation and come back here with more detailed questions. And please avoid sharing files.
  4. @AntonBel Thanks for the feedback!
  5. @pingu It looks like your game is popular in Poland. Maybe it has been shared on a popular website or something? Have you checked that?
  6. Checking with our team why this is happening. Edit: Can you confirm that you do not have our SDK anywhere in your zip file and that you put this in the header of your index.html file? <script src="https://connect.facebook.net/en_US/fbinstant.6.2.js"></script>
  7. What is the app ID of your game? I can look into it.
  8. @dataj I don't teach HTML5. I reply relevant Instant Games related questions. Good luck with your game though
  9. @dataj I already shared the documentation with you: https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization See the "Preload the ad" section to preload the ad when the game starts. See the "Show the as" section to show the ad when the player loses. I am not sure you need to know more than that.
  10. @dataj, I am pretty sure you can find all the information in the documentation. Maybe you forgot to associate your game to your business? https://www.facebook.com/help/publisher/709041312624617/
  11. @dataj reading the documentation is a good starting point: https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization If you use Tiny Unity it should not be too hard to implement.
  12. @sisko Don't write in bold, it is not nice to the eyes, Have you read our documentation? https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization You cannot use Admob within Instant Games.
  13. @diepox I do not make Instant Games, I am just here to help
  14. Hi @otmane.brc, some of the game engines here do not require coding: https://developers.facebook.com/docs/games/instant-games/compatible-engines
  15. @diepox, you do not need a business to start making Instant Games. You will need a verified business when you want to get it reviewed and launched on the platform (meaning it is going to be discoverable). You also need a verified business to create bots and to monetize your game.
  16. Hi @bisushah, did you follow our documentation? https://developers.facebook.com/docs/games/instant-games/getting-started/ You should debug your game, you probably have an error somewhere (and it should show in the console).
  17. @b10b I do not know how it would be perceived by our policy team. I guess that as long as it is pure javascript, it might be OK.
  18. Just a reminder: https://developers.facebook.com/docs/games/instant-games/getting-started/launch-checklist#bot-checklist
  19. Hi @fredriksthlm You should be able to get the timezone through the usage of bots. That is the best you can get about location at the moment.
  20. Thanks for sharing with the community.
  21. @Veritos I do not have access to the link you shared. The image you attached in your original post is a click-to-play ad. More info here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  22. @Veritos Are you referring to this post? https://www.facebook.com/groups/instantgamedevelopers/permalink/938443039685189/ I think the information you are looking for is here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  23. To me it looks like it could be IAP related ("In App Purchases are supported on Android 6 and above." from here: https://developers.facebook.com/docs/games/instant-games/guides/in-app-purchases) Do you have IAP in your game? If yes, are you using getSupportedAPIs to make sure the API is supported?
  24. @Shima_Max I don't have a strong recommendation for that. 30s seems a safe bet.