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Everything posted by Noel

  1. @Reggis I see. I will communicate your feedback and update you then.
  2. @Barabus Well, you are calling canSubscribeBotAsync to check if that user can subscribe to the bot. It looks like this player cannot, that is it. We do not list all the cases this might happen, as it is subject to change, but you can assume that it returns the correct value.
  3. @Regis I remember seeing your question on another thread (maybe our dev community page?). Did you get your answer already?
  4. @liuwx I do not know what the roadmap is for this.
  5. @b10b I did not hear anything about updateAsync, so I don't think it is going to be affected. @liuwx Are you talking about the updated documentation?
  6. Hi @liuwx, thank you for the feedback. I already shared it with our engineers.
  7. Hi, this is an expected behavior. We will communicate about it soon, but basically we are making changes to better follow the following policy:
  8. @Xe Sean You can use it, it is not in beta anymore. I checked our documentation and do not see any place where it says it is in beta. If you do, please share with us.
  9. @pingu, I was going to ask you about what you put as base64Picture, but it looks like you are setting it properly now.
  10. Hi @pingu, it looks like you do not need me anymore Let me know if you have other questions.
  11. Hi, 4. Yes, it is sent immediately 5. It is sent to the current context (could be a 1:1 conversation or a group conversation) 6. It is well documented:, and I do not think I can put better words on it than the documentation itself. 7. Not really. But when you enter from a custom update for example, as it contains data (getEntryPointData), you can resume a game where it was and other things. I hope that helped.
  12. @obiot thanks for sharing that documentation here
  13. Great article, thank you! As for the Apple ID requirement, you can find the explanation here: