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About Keisha

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  1. Keisha

    Vertical scrolling

    Thanks @jake.caron. This is very helpful suggestion.
  2. Keisha

    Vertical scrolling

    Hi erverybody, Does anyone of you know how to implement a vertical scrolling(text or game objects) in Phaser3 ? I want to scroll a leaderboard entries vertically. Please help me.
  3. Keisha

    Truncating text

    I found the solution. var length = 3; var myString = "ABCDEFG"; var myTruncatedString = myString.substring(0,length); // The value of myTruncatedString is "ABC"
  4. Keisha

    Truncating text

    Hello, Is there a way to truncate a text in Phaser3? Please help me.
  5. Thanks for the answer. Can you please share me the 'docs' url ?
  6. Can anyone please tell me how to mask a image inside a container?
  7. Keisha

    Enabling SSL via localhost

    Xampp works fine for me. Supports all browsers too. Watch how to setup it:
  8. Keisha

    Update Audio Volume

  9. Keisha

    Problem with Rendered Texture in iPhone

    Thanks for notifying
  10. I am stuck with this problem. Following code is working very nicely in desktop browsers. But in iPhone won`t display the image. Anyone please guide me to correct this code ? my code is like this: let graphic =; graphic.fillStyle(0xffffff, 1); graphic.fillRoundedRect(200, 300, 400, 400, 4); let rt = this.add.renderTexture(400, 300, 400, 400).setOrigin(0); rt.draw(graphic); rt.saveTexture('roundedRect') cell.destroy(); rt.destroy(); // iPhone won`t show this image let img = this.add.sprite(100, 100, 'roundedRect';
  11. Keisha

    WebGL: too many errors

    Yes I got it. Please look into this😀:
  12. Keisha

    WebGL: too many errors

    Yes. I was using the generateTexture() method for creating textures from the graphics and later i removed it and loaded different textures from png`s when i started getting the errors. I didn't know why i was getting those errors.
  13. Okay. No other way to change the color of a sprite then?
  14. Keisha

    Slow tween on iOS devices ?

    How can i improve the performance of my game on iOS devices ? My tween works very well on android and desktop browsers, but very slow on iOS devices. I set the render type as Phaser.AUTO and i am tweening a sprite and text simultaneously.
  15. If i use the CANVAS render, setTint() method for changing the color of a sprite doesn't work. Is there any other way ? Please help me.