vedia

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About vedia

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    www.vediagames.com
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    ToniAQW1

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    Slovenia

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  1. Can you provide some code? And what does the console say?
  2. Can't post any screenshots since something's wrong Falling Blocks is a fun physics-based puzzle game! It’s a fully HD game with unique 30 levels that require a bit of thinking and reaction time to complete. The game is also very pretty. You can try it by clicking on me! The game is also available for licensing on my website if someone's interested Click on me to navigate to my website
  3. vedia

    Game Data

    I use PlayFab in a couple of my games, Firebase can also be an option. Both of these require to integrate their API which can be fairly difficult if you don't know some javascript.
  4. Well if you really want something perfect it ain't gonna be cheap. The agency I worked at charged quite a big amount of money for a perfectly designed and developed mobile app. Agencies will charge way more than freelancers because they usually have a team of people working on it. But you'll get a super quality product and it will be done rather quickly plus you'll probably get premium support if you'll need any help. I haven't worked with a lot of freelances but they can surprise you. If you're looking for a freelancer and find some candidates research them thoroughly, check their portfolios and reviews (if you find them on other platforms) and take notice to new freelancers. I usually outsource to freelancers that just started freelancing because they will put their best effort to make you happy for way cheaper than someone who is established since they're just pushing into the market and need those initial reviews to help them with future sales. In conclusion: Freelancers are cheaper than agencies but less professional though they can still surprise. This was just my experience someone could experience something totally different. Hope this helped.
  5. Just to clarify so someone doesn't get confused as I did. They are not purchasing games, they will upload your game to their store and help you sell it.
  6. Just saw an article which says that Instant Games is going away and that they are introducing something new called Facebook Gaming which will be accessible via the Facebook app and not Messenger. Link to the article: https://knowtechie.com/facebook-games-the-thing-you-probably-never-used-is-leaving-facebook-messenger/ What are your thoughts?
  7. Game Dev Tycoon is one of them, they used NW.js but I'm not sure if they still use it they might have ported to Unity
  8. Well you could pay for any 3D model then just render animations into frames (.png) I think that would be the easiest and cheapest way to do it
  9. Well if you're just doing 2D games you don't really need some powerful computer to do your work properly, not sure about 3D but I think a simple 600-700$ rig can pretty much do the work
  10. I'm shocked that no-one mentioned this but GameDeveloperStudio.com is one of my favorites they are also pretty cheap.
  11. Physics. Look at old flash games that used Box2D or other physics engines. These types of games were super fun to play in my opinion and they had quite a replayability value since there were multiple ways to solve a problem with the use of physics.