MrLane

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  1. var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create}); function preload(){ game.load.image('tardis', "./tardis.jpg"); } function create() { game.stage.backgroundColor = '#182d3b'; var sprite1 = game.add.sprite(40, 100, 'tardis'); //if i move it to preload t works fine game.load.image('flower', './flower.jpeg'); game.load.start(); var sprite2 = game.add.sprite(100, 100, 'flower'); //ERROR: //Phaser.Cache.getImage: Key "flower" not found in Cache }