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  1. That solved it, thanks!
  2. Yes, I did manage to in the end, thanks! It seems to be any glb file.
  3. How do I do that with custom models?
  4. I'm totally stumped here. Why is one mesh spinning like crazy but the other standing still? Playground:
  5. pinkmilkshake

    [SOLVED] Hemispheric Light Bright Spot

    Thank you for you help. Under what circumstances would you want it? If I was to guess I would think it’s for small shiny things but isn’t the hemispheric light meant to mimic ambient light? Why would there be a bright spot?
  6. I'm wondering if anyone might know the solution to my issue, so far I cannot find anything on it. Does anyone know how to stop this bright spot? It doesn't matter where I move the camera, there is a big bright spot directly underneath it at all times. You can see it in some of the examples on the babylonjs website: In the picture is a plane: var ground = BABYLON.MeshBuilder.CreateGround('ground1', {height:128, width:128, subdivisions: 128}, this.scene) var material = new BABYLON.StandardMaterial('grass', this.scene) material.ambientTexture = new BABYLON.Texture('textures/grass.jpg', this.scene) material.ambientTexture.uScale = 128 material.ambientTexture.vScale = 128 material.ambientColor = new BABYLON.Color3(1, 1, 1) ground.material = material The light is a hemispheric light: var light = new BABYLON.HemisphericLight(name, new BABYLON.Vector3(0,1,0), this.scene); Zoomed in: Zoomed way out: \