Rob G

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    Javascript, multiplayer games

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  1. Rob G

    Wizard Shield - Magic/Physics Based FPS

    0.4 is out now! and adds some bat enemies
  2. Rob G

    Wizard Shield - Magic/Physics Based FPS

    0.3.2 (Wizard Shield) Updated.
  3. Rob G

    Slime Quest (mmo demo)

    @jacobfI had the same issue other people had with the close button not working, but when I refreshed it did. I thought I was running into an invisible wall at first because the rock texture didn't stand out to me!
  4. Rob G

    Flight Simulation Experiment

    Ohh very cool 👍
  5. Rob G

    How to make a map

    Actually on that map the meshes work fine with BoxImpostor. So I should actually have made a playground that shows the issue better. My mistake. Sorry! Is there a guide somewhere for how to make a map that will work with babylon?
  6. Rob G

    How to make a map

    Hi there! Can someone tell me the workflow to create a map in babylonjs? My work flow doesn’t work. I’ve been creating a map in blender. Exporting to the babylon format and then using BABYLON.SceneLoader.ImportMesh to load it. (PLAYGROUND) As the playground shows hit detection isn’t consistent. I found there were a few shapes that worked with BoxImpostor instead of MeshImpostor. So I copy/pasted those to generate a few walls in order to make a starter map. Now I’d like to make a proper map with windows etc. So I need to understand what’s going wrong. I’ve been looking around for what seems like ages with no luck. Any help would be extremely appreciated. Thanks!
  7. Rob G

    Wizard Shield - Magic/Physics Based FPS

    0.2.2 (Wizard Shield) Update up now. Much faster!
  8. Rob G

    Wizard Shield - Magic/Physics Based FPS

    Thanks for the feedback! I just updated the game to 0.2 (Wizard Shield) and I think the crosshairs are a lot better now that I've reduce their size. I'm definitely going to try and improve the way movement feels. The jump just doesn't feel right at all currently. Although, I think it feels generally slow because the map consists of large walls spaced too far apart.
  9. Play Wizard Shield Wizard Shield is a multiplayer first person shooter inspired by Magic Carpet and Magicka. At this point there are two classes: Stone Shot which is like a shot gunner and Power Stars which is sort of like a machine gunner. My objective is to create a game centred around building/casting spells dynamically to overcoming environmental puzzles and combat other players. It’s currently only tested on Chrome. I believe clicks don’t register on FF. Please let me know if you have any suggestions or ideas on the gameplay. I know there’s a lot to do but but I'm just focusing on making the gameplay good for now. Next things I want to add: - Players hands in and animated when throwing and casting spells. - A number of elements that can be combined together, for example stone and fire to create a fireball. Issue I’m having: The map is so terrible because most shapes I create in blender and than export don’t work without glitches. Once I export for BabylonJS, the camera can partially pass through them and physics objects may or may not collide properly. So I’ve been coping by copy-pasting the few wall shapes I have that work.