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About SamYan

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  • Birthday 09/11/1988

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  1. SamYan

    Detect click in children container

    Spasibo Ivan!
  2. Hi, Can anyone tell me please what the best way to hide a "BETTING CONFIGURATION" container by clicking anywhere on the screen other than that container? Actually i'm detecting the mouse coordinates and comparing with the window / container coordinates, but it's good practice? public static isColliding(mouse: any, object: any): boolean { return !(mouse.x < object.x || mouse.x > (object.x + object.width) || mouse.y < object.y || mouse.y > (object.y + object.height)); } this.baseContainer.interactive = true; this.baseContainer.addListener('pointerdown', () => { if (Utils.isColliding(this.mouseCoord, betConfigUI)) { console.log('you are in window space'); } else { console.log('you are not in the window space'); } }) Thanks in advance!
  3. SamYan

    Resizing Game Problem

    Finally i got it! Thank you friend!
  4. SamYan

    Resizing Game Problem

    Thank you friend! It's working!!
  5. SamYan

    Resizing Game Problem

    Ivan, Do you know any way to manage the diferentes screen in pixijs ?
  6. SamYan

    Resizing Game Problem
  7. SamYan

    Resizing Game Problem

    Thank you very much!
  8. SamYan

    Resizing Game Problem

    i dont understand, why resizing canvas, its not resizing the stage and children containers correcty.
  9. SamYan

    Resizing Game Problem

    It's background: desktop screen: mobile screen:
  10. SamYan

    Resizing Game Problem

    Thanks for response but not working. I have tried to give the max size of the background to my view and now it's working, but when i try in mobile screen, fails again.
  11. SamYan

    Resizing Game Problem

    Thanks for response but still not working. I'm looing and it's the stage scale problem (app.stage.scale). I can't calculate the aspect ratio for stage. IVAN I NEED YOUR HELP. 😅
  12. SamYan

    Resizing Game Problem

    Nobody can help please?
  13. SamYan

    Resizing Game Problem

    Thanks for response but i get the same result. Not working.
  14. SamYan

    Resizing Game Problem

    Hi, i'm looking to get any solution form resizing the 'game' correctly in desktop and mobile screens but no way. I get the background image (sprite) non centralized and zoomed stage. Anyone can tell me please what's the wrong? CSS body { background-color: rgb(0, 0, 0); width: 100%; height: 100%; overflow: hidden; } #pixi-canvas { position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; } JS const logicalWidth = 1280 // window.innerWidth; const logicalHeight = 720 // window.innerHeight; // Init Application let app: PIXI.Application = new PIXI.Application(logicalWidth, logicalHeight, { backgroundColor: 0x2c3e50, roundPixels: true, resolution: window.devicePixelRatio, autoResize: true }); = 'pixi-canvas'; // Add canvas to DOM document.body.appendChild(app.view); { ... } let background: PIXI.Sprite = PIXI.Sprite.fromImage("bg"); rootContainer.addChild(background); app.stage.addChild(background); { ... } this.resizeHandler(app.stage, app.renderer, logicalHeight, logicalWidth); window.addEventListener('resize', () => { this.resizeHandler(app.stage, app.renderer, logicalHeight, logicalWidth); }); private resizeHandler(stage: PIXI.Container, renderer: any, logicalHeight: number, logicalWidth: number) { const scaleFactor = Math.min( window.innerWidth / logicalWidth, window.innerHeight / logicalHeight ); let newWidth: number = Math.ceil(logicalWidth * scaleFactor); let newHeight: number = Math.ceil(logicalHeight * scaleFactor); console.log('size', {w: logicalWidth, h: logicalHeight, newW: newWidth, newH: newHeight, scaleFactor: scaleFactor}); renderer.resize(newWidth, newHeight); stage.scale.set(scaleFactor); }; RESULT
  15. SamYan

    Texture caching problem

    Spasibo Ivan!