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About Dieterich

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    Rio Grande do Sul

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  1. Hi babylonsss! What's the better way to create pyramid trunk, and cut top surface? I create one cylinder and set tesselattion 4 sides, this work, but.. only improvisation I figured in updating the mesh, but I do not know which vector to remove the surface.. This my initial example:
  2. Really good! @JohnK @Wingnut @Deltakosh thanks for the initial foot point & show extra potencial of tool. That's funny explosion, i don't stop click to BOOM. πŸ˜‚ Thanks for all guys. πŸ₯‡
  3. although hate to rotate the objects, the answer is valid, but I prefer advancing with coordinates .. 😁 that's all thank you
  4. Hi guys, there are so many options, but I always worry about choosing and best practice, in this case I decided to use PolygonMeshBuilder and apply the build function and defining the depth. one question, PolygonMeshBuilder accept only 2D option "Vector2"?
  5. How fill color/texture in CreateLines?? πŸ€ͺ😁 Example to begin:
  6. HOOOO very complete article @Wingnut ! I knew I was awake when I realized that there was no difference, hohoho. No problem, mistakes happen But now I understand the term "bake". Thanks very much. Another medalπŸ₯‡
  7. Hi @Wingnut. Great answer! I imagined that the object would be upgradeable, but the answer is valid. Sorry I don't understand how work the "bakeCurrentTransformIntoVertices" and what is its usefulness? I did not notice a difference. Or why I did not drink coffee today πŸ€ͺ Thank you for the extra tips, very useful. One medal for you πŸ₯‡
  8. Best practice: How close roof sides without using caps of extrude shape? OBS: Don't close base inside of roof.. This my example,
  9. Hi @Wingnut! great answer. Only works with "BABYLON.Mesh.CAP_ALL" with MeshBuilder don't have the enum. Thanks you so much.
  10. How to close the front and back sides of an extruded mesh? See:
  11. Best practice to how would you build a ladder? This my model, but is shit... UPDATE:
  12. Dieterich

    Update variable when scene created

    @Sebavan Great! helpful this code dude! I'm happy for this answer 😁 Thanks very much.
  13. Dieterich

    Update variable when scene created

    Sorry for my bit explanation. Well, one example, I want update intensity of light after scene created, updating parameter, now update the light of scene, do you understand now? kind an observable object..
  14. Hi!, I wanna update parameterized variable when scene is created Example: light.intensity = outsideVariable; In other moment call function to update the variable and scene What best pratic for this?
  15. Dieterich

    Cylinder edit vertices on top

    @JohnK @jerome @Pryme8 @Sebavan I chose JohnK solution because it came closer than I need, and practical to manipulate 😁 Thank you all for your dedication and willingness to teach. community worthy of respect! Thank you so much.