megasoft78

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  1. Hi guys, I'm creating a prototype with Panda 2 but I'm getting issues with physics. I setup a ground and a ball but when I use game.Circle as shape it doesn't detect the collision. It does work if I use both game.Circle or both game.Rectangle but it doesn't between game.Rectangle and game.Circle. Is it a know limitation of Panda 2? Any workaround?
  2. megasoft78

    Nine Patch

    Hi @enpu, yes I saw that and it's amazing. Any other game that you are aware?
  3. Hi @enpu, yes it's working but it's a bit confusing at first. I imagine it will be fine when you'll update the documentation.
  4. megasoft78

    Nine Patch

    Hi @Wolfsbane, Thank you. I'll try it. Do you know anyone that already published a game on Facebook Instant Games using Panda 2?
  5. Hi, When I try to add a new module I don't understand why it doesn't show up in the list of modules. I'm not sure I'm doing it right as in the documentation the user interface is different. I attached a video to show the issue. AddModuleProblem.mp4
  6. megasoft78

    Nine Patch

    Hi @Wolfsbane, Thank you. The 9 patching allow you to have a single png all the buttons even if you change size. In my case I have a lot of buttons that have different sizes so I don't want to create one png for each size. As you can see below you define which areas (vertical and horizontal) you want the image to stretch and which areas you want to keep as it is. In this case the corners are going to stay the same and stretch just the internal of the sprite. Normally it's achieved by drawing each of the separate 9 areas separatelly.
  7. megasoft78

    Nine Patch

    Hi guys, I'm new to Panda2 and I'm trying it out to see if it fit my requirements. My game will be UI intensive so I need few features that make my work a bit easier. One of these feature is the possibility to use Nine Patch for Button, Panel, etc. Something like this : https://phaser.io/news/2015/08/nine-patch-phaser-plugin Is it available for Panda2? If not how easy is to create custom control that allow me to have such behaviours? Are we able to set to a sprite a region of a texture?