Daniel Arnold

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  1. Here is my solution. It works just like any other Phaser GameObject, except it support video. Phaser3 Video Gameobject: (Code, Demo)
  2. This is also something I missed dearly from phaser 2. I've finally come up with a solution that adds video support to a subclassed Phaser.GameObjects.Image, thus inheriting all the abilities like any other game object. Phaser3 Video Gameobject: (Code, Demo)