zed87

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  1. I am trying to import in my Three.js project a gltf model exported from Blender. The problem is that, in Three.js, all models materials are black (color: Color {r: 1, g: 1, b: 1}) while originally the mesh is green. I find this topic (http://www.html5gamedevs.com/topic/41196-object-always-exports-black-3dsmax-gltf-export/) that show how to solve the problem in 3dsmax, but how to solve for blender? Here my code in Three.js: var loader= new THREE.GLTFLoader(); loader.load( 'http://localhost/planegeometryeditor/meshes/map/firstterrain.gltf', function(gltf) { scene.add(gltf.scene); }, undefined, function (error) { console.error(error); } );