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  1. Not sure if I can post links but I setup websockets with a redis database following this video and tweaking to my needs
  2. Hey all. Just getting my head around phaser and so far so good. Except, I can't get my TitleScene to load. It's all pretty basic at the moment, but demonstrates my issue. Maybe I'm missing something obvious but I can't find many resources for 3. I can get my code to load on Facebook Instant. I am not using the instant library as I had issue with it. After the game has loaded I get no console logs. main.js import { TitleScene } from './scene/TitleScene' let game const config = { type: Phaser.AUTO, width: window.innerWidth, height: window.innerHeight, scene: { preload, create, TitleScene } } FBInstant .initializeAsync() .then(function() { game = new Phaser.Game(config) }) function preload() { FBInstant.setLoadingProgress(100) } function create() { FBInstant .startGameAsync() .then(function() { const playerName = FBInstant.player.getName() game.scene.launch('TitleScene') }) } scene/TitleScene.js export class TitleScene extends Phaser.Scene { constructor() { super({ key: 'TitleScene' }) console.log('TitleScene#constructor') } init() { console.log('TitleScene#init') } preload() { console.log('TitleScene#preload') } create() { console.log('TitleScene#create') } update() { console.log('TitleScene#update') } } Thanks all.