M00nR4bb1t

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  1. I am making a JRPG engine/framework thing with pixel graphics (a.k.a. relatively small sprites); think something like RPG Maker MV. I was wondering, how significantly does performance differ when loading each character/tileset/etc. as a separate image file versus when just loading one texture atlas packed using something like TexturePacker? The way I'm implementing this it would be much more convenient to just have them as separate image files, but I don't want to sacrifice too much performance. This is most probably not specific to Pixi, but that's what I'm using so I'm posting it here.