Arin D

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  1. Thanks for the reply 🙂 if I use new PIXI.Renderer, i get error " This browser does not support WebGL. Try using the canvas renderer", where is the fallback to canvas ? i thought pixi 5 legacy maintains the fallback to canvas ? and mainContainer.toLocal(globalPos, undefined, sprite.position) did not do what i intended to do, there is also lack of sufficient documentation to get help on this, all i want is to change x and y of sprite with respect to global (world), anyway, will keep trying
  2. Hi, i have a a sprite , hierarchy as follows mainContainer.childContainer1.sprite const app = new PIXI.Application({..... const renderer = app.renderer renderer.render(mainContainer) I can find the world x and y of sprite, but how do i set those values? I mean I want to change those values with respect to canvas. Using pixi 5 legacy thanks