4ian

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About 4ian

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    Newbie
  • Birthday March 28

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    http://www.compilgames.net

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  1. So I am really forced to use textures with a power-of-2 size ?
  2. 4ian

    Pixi.js Showcase

    I'm publishing a beta version of Game Develop 3, a free game development software requiring no programming knowledge : The new version add the support for creating HTML5 games which are using Pixi.js for all the rendering tasks Here are some games created using Game Develop 3 and the new web platform: http://www.compilgames.net/games/WebShoot http://www.compilgames.net/games/WebSoldier ( Be sure to have webGL enabled to get a performance boost. On my computer, I can play flawlessly to the two games using Google Chrome. The other browsers are a bit less efficient on the second game ). You can download a beta version of Game Develop 3 on the official forum : http://forum.compilgames.net/viewtopic.php?f=18&t=4243&p=38208#p38208 If you've never used Game Develop before, you can take a look at this tutorial ( it is a work in progress ) : http://www.wiki.compilgames.net/doku.php/en/game_develop/tutorials/beginnertutorial2 Any feedback is welcomed ! (The web platform for Game Develop is fairly new, but Game Develop also supports creating native games. Game Develop is flexible enough to let you choose the web platform, the native platform, or both! You can download the official version on Game Develop website: http://compilgames.net/ ).
  3. Hi, Do you know if there is a way to use the tiling sprite object with a texture having a size being not a power of 2 ( Even if it is a bit less efficient ) ?
  4. 4ian

    Using virtual cameras

    Sounds great, I'm going to use containers, it will be perfect for now Many thanks
  5. Hi, First, congratulations for your work on Pixi, the library is awesome I wonder if it is possible to use some kind of virtual cameras ? That is to say, use for the sprites and others objects coordinates which are "world" coordinates, and then change the area that is rendered by the stage. I've tried to change the stage position or rotation properties, but it does not seems to have any effect. Any help is welcome